早上收到开发商的邮件,介绍了X-Plane 10.50的新功能,下面就简单介绍一下。
关于机场上的静态机体,虽然增加了真实感,但是有时候会挡住道路,而且也不够智能。
因此在新版本以后,机场开发者就不需要把亲自把静态机体放置好,
而只需要设定一下就行,其他的一切系统就会处理好。
比如想放置什么型号到停机坪,机场最大容量有多少,
想设置哪个航空公司的机体,比如写入联合航空的代码UAL,
那么X-Plane系统绝不会放一架美国航空的机体进去。
这样机场上的飞机和空中飞的AI机体一样都会由系统控制,
飞行模拟的真实性会大为增强。
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We're hard at work on the next big feature release. X-Plane 10.50 will have multiple improvements, including a change to make airports feel more inhabited.
Better Static and AI Aircraft at Airports
Static aircraft enhance the appearance of airports by making them look more populated even if you don't have a ton of AI aircraft enabled. But those aircraft objects sometimes get in the way, and neither you nor X-Plane have any control over them. X-Plane 10.50 will include multiple airport changes that will improve the randomization of aircraft.
The biggest change is that airport designers will no longer need to place static parked aircraft objects. Instead, X-Plane will automatically add static aircraft to existing ramp starts. Designers will be able to provide extremely specific guidelines as to what type of aircraft equipment can use the ramp, the maximum allowable aircraft size, and even what airlines can be parked there. Have a gate ramp start that only United Airlines uses? It can be tagged with its official 3-letter airline code (UAL) and X-Plane will never place an American Airlines plane there.
X-Plane will use all of this information to place the most appropriate static and AI aircraft there. All these changes are great for adding dynamism to airport scenery--now every time you visit an airport, the parked aircraft can change in multiple ways. You'll also have your pick of all the ramp starts, and will never have to fight static aircraft for your gate.
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