早上收到開發商的郵件,介紹了X-Plane 10.50的新功能,下面就簡單介紹一下。
關於機場上的靜態機體,雖然增加了真實感,但是有時候會擋住道路,而且也不夠智能。
因此在新版本以後,機場開發者就不需要把親自把靜態機體放置好,
而只需要設定一下就行,其他的一切系統就會處理好。
比如想放置什麼型號到停機坪,機場最大容量有多少,
想設置哪個航空公司的機體,比如寫入聯合航空的代碼UAL,
那麼X-Plane系統絕不會放一架美國航空的機體進去。
這樣機場上的飛機和空中飛的AI機體一樣都會由系統控制,
飛行模擬的真實性會大為增強。
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We're hard at work on the next big feature release. X-Plane 10.50 will have multiple improvements, including a change to make airports feel more inhabited.
Better Static and AI Aircraft at Airports
Static aircraft enhance the appearance of airports by making them look more populated even if you don't have a ton of AI aircraft enabled. But those aircraft objects sometimes get in the way, and neither you nor X-Plane have any control over them. X-Plane 10.50 will include multiple airport changes that will improve the randomization of aircraft.
The biggest change is that airport designers will no longer need to place static parked aircraft objects. Instead, X-Plane will automatically add static aircraft to existing ramp starts. Designers will be able to provide extremely specific guidelines as to what type of aircraft equipment can use the ramp, the maximum allowable aircraft size, and even what airlines can be parked there. Have a gate ramp start that only United Airlines uses? It can be tagged with its official 3-letter airline code (UAL) and X-Plane will never place an American Airlines plane there.
X-Plane will use all of this information to place the most appropriate static and AI aircraft there. All these changes are great for adding dynamism to airport scenery--now every time you visit an airport, the parked aircraft can change in multiple ways. You'll also have your pick of all the ramp starts, and will never have to fight static aircraft for your gate.
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