X-Plane 12 Development Update
X-Plane 12 Development Update - May 19, 2022
It has been over half a year since the announcement of X-Plane 12 last September, and we have finally received an official update. It seems the Early Access release will be coming soon (mid-June?), and the price remains at $59.99, allowing players to purchase it online.
Below is a translation of the progress for various functional modules:
–Flight Model -Final testing -Austin is currently writing a blog post outlining the changes made for X-Plane 12.
–Global Scenery
-Completed
Rain/snow shaders for airports and global scenery
-In Progress
Completing data import / finishing generation of scenery tiles
Improving performance of 3D trees
Adjusting coastlines / beaches to fit into new scenery tiles
3D wake rendering for boats / seaplanes
Full orthophoto compatibility
-TODO
Finish implementing geographically aware water colors.

–Airport Features
-Completed
Fully animated taxi routes.
Modular tower building kit for Gateway developers.
New ground vehicles with updated driving logic.
FMOD sounds for ground vehicles.
Dozens of new static aircraft + new livery selection logic based on airline/airport.
-In Progress
New passenger buses.

–Aircraft
-Completed
SR22
R22
Citation X
RV-10
PA-18
-In Progress
A330 While this aircraft is ready for initial release, we are still working on some extra features, specifically a custom Airbus FMS.
F-14
-TODO
Finish liveries and finalize autopilot behavior / cockpit details.

–Weather Engine
-Largely Complete
Including fresh data sources for real weather, new logic, new rain/snow accumulation/windshield effects, new volumetric 3D clouds, etc.
-TODO
Fix some bugs in the volumetric cloud system.
Ensure weather continuity between networked simulators.
Performance tuning
Third-party API

–ATC
-Completed
Updated user interface
Support for VR/mouse-less
VFR operations (testing)
-TODO
Final review

–Rendering Engine -Completed Improved anti-aliasing performance and effects Re-implementation of projection warping -In Progress Final tweaks for ambient occlusion. -TODO Improve overall performance. Fix bugs in screen-space reflections (SSR).